feat: complete outdoor escape game platform with location-based steps

- Initialize SvelteKit project with authentication and database
- Implement multilingual support (English/French)
- Add authentication system with login, signup, and logout
- Create admin panel with games and sessions management
- Implement game and step management (CRUD operations)
- Add soft delete for escape games
- Create player game flow with step progression
- Implement inventory and collected items system
- Add location-based steps with GPS tracking and proximity validation
- Create compass arrow indicator pointing to destinations
- Add session management with code-based access
- Implement edit session and delete session functionality
- Add terms and conditions page
- Create completion screens with time tracking
- Add tutorial navigation guide
This commit is contained in:
2026-03-08 15:34:24 +01:00
parent fe8cfdd3f1
commit efeea1ae19
49 changed files with 6531 additions and 10 deletions

View File

@@ -0,0 +1,130 @@
CREATE TYPE "public"."step_type" AS ENUM('question', 'text', 'puzzle', 'location');--> statement-breakpoint
CREATE TABLE "escape_game" (
"id" serial PRIMARY KEY NOT NULL,
"title" text NOT NULL,
"description" text,
"is_deleted" boolean DEFAULT false NOT NULL,
"created_at" timestamp DEFAULT now() NOT NULL,
"updated_at" timestamp DEFAULT now() NOT NULL
);
--> statement-breakpoint
CREATE TABLE "game_session" (
"id" serial PRIMARY KEY NOT NULL,
"escape_game_id" integer NOT NULL,
"code" varchar(10) NOT NULL,
"expires_at" timestamp NOT NULL,
"created_at" timestamp DEFAULT now() NOT NULL,
"started_at" timestamp,
"completed_at" timestamp,
"is_active" integer DEFAULT 1 NOT NULL,
CONSTRAINT "game_session_code_unique" UNIQUE("code")
);
--> statement-breakpoint
CREATE TABLE "item" (
"id" serial PRIMARY KEY NOT NULL,
"escape_game_id" integer NOT NULL,
"step_id" integer,
"name" text NOT NULL,
"description" text,
"image_url" text,
"created_at" timestamp DEFAULT now() NOT NULL
);
--> statement-breakpoint
CREATE TABLE "player" (
"id" serial PRIMARY KEY NOT NULL,
"game_session_id" integer NOT NULL,
"cgu_accepted" boolean DEFAULT false NOT NULL,
"joined_at" timestamp DEFAULT now() NOT NULL
);
--> statement-breakpoint
CREATE TABLE "session_item" (
"id" serial PRIMARY KEY NOT NULL,
"game_session_id" integer NOT NULL,
"item_id" integer NOT NULL,
"collected_at" timestamp DEFAULT now() NOT NULL
);
--> statement-breakpoint
CREATE TABLE "session_progress" (
"id" serial PRIMARY KEY NOT NULL,
"game_session_id" integer NOT NULL,
"step_id" integer NOT NULL,
"completed_at" timestamp,
"attempts" integer DEFAULT 0 NOT NULL,
"last_attempt_at" timestamp
);
--> statement-breakpoint
CREATE TABLE "step" (
"id" serial PRIMARY KEY NOT NULL,
"escape_game_id" integer NOT NULL,
"title" text NOT NULL,
"description" text,
"type" "step_type" NOT NULL,
"order" integer NOT NULL,
"content" text,
"answer" text,
"hint" text,
"created_at" timestamp DEFAULT now() NOT NULL
);
--> statement-breakpoint
CREATE TABLE "account" (
"id" text PRIMARY KEY NOT NULL,
"account_id" text NOT NULL,
"provider_id" text NOT NULL,
"user_id" text NOT NULL,
"access_token" text,
"refresh_token" text,
"id_token" text,
"access_token_expires_at" timestamp,
"refresh_token_expires_at" timestamp,
"scope" text,
"password" text,
"created_at" timestamp DEFAULT now() NOT NULL,
"updated_at" timestamp NOT NULL
);
--> statement-breakpoint
CREATE TABLE "session" (
"id" text PRIMARY KEY NOT NULL,
"expires_at" timestamp NOT NULL,
"token" text NOT NULL,
"created_at" timestamp DEFAULT now() NOT NULL,
"updated_at" timestamp NOT NULL,
"ip_address" text,
"user_agent" text,
"user_id" text NOT NULL,
CONSTRAINT "session_token_unique" UNIQUE("token")
);
--> statement-breakpoint
CREATE TABLE "user" (
"id" text PRIMARY KEY NOT NULL,
"name" text NOT NULL,
"email" text NOT NULL,
"email_verified" boolean DEFAULT false NOT NULL,
"image" text,
"created_at" timestamp DEFAULT now() NOT NULL,
"updated_at" timestamp DEFAULT now() NOT NULL,
CONSTRAINT "user_email_unique" UNIQUE("email")
);
--> statement-breakpoint
CREATE TABLE "verification" (
"id" text PRIMARY KEY NOT NULL,
"identifier" text NOT NULL,
"value" text NOT NULL,
"expires_at" timestamp NOT NULL,
"created_at" timestamp DEFAULT now() NOT NULL,
"updated_at" timestamp DEFAULT now() NOT NULL
);
--> statement-breakpoint
ALTER TABLE "game_session" ADD CONSTRAINT "game_session_escape_game_id_escape_game_id_fk" FOREIGN KEY ("escape_game_id") REFERENCES "public"."escape_game"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "item" ADD CONSTRAINT "item_escape_game_id_escape_game_id_fk" FOREIGN KEY ("escape_game_id") REFERENCES "public"."escape_game"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "item" ADD CONSTRAINT "item_step_id_step_id_fk" FOREIGN KEY ("step_id") REFERENCES "public"."step"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "player" ADD CONSTRAINT "player_game_session_id_game_session_id_fk" FOREIGN KEY ("game_session_id") REFERENCES "public"."game_session"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "session_item" ADD CONSTRAINT "session_item_game_session_id_game_session_id_fk" FOREIGN KEY ("game_session_id") REFERENCES "public"."game_session"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "session_item" ADD CONSTRAINT "session_item_item_id_item_id_fk" FOREIGN KEY ("item_id") REFERENCES "public"."item"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "session_progress" ADD CONSTRAINT "session_progress_game_session_id_game_session_id_fk" FOREIGN KEY ("game_session_id") REFERENCES "public"."game_session"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "session_progress" ADD CONSTRAINT "session_progress_step_id_step_id_fk" FOREIGN KEY ("step_id") REFERENCES "public"."step"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "step" ADD CONSTRAINT "step_escape_game_id_escape_game_id_fk" FOREIGN KEY ("escape_game_id") REFERENCES "public"."escape_game"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "account" ADD CONSTRAINT "account_user_id_user_id_fk" FOREIGN KEY ("user_id") REFERENCES "public"."user"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "session" ADD CONSTRAINT "session_user_id_user_id_fk" FOREIGN KEY ("user_id") REFERENCES "public"."user"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
CREATE INDEX "account_userId_idx" ON "account" USING btree ("user_id");--> statement-breakpoint
CREATE INDEX "session_userId_idx" ON "session" USING btree ("user_id");--> statement-breakpoint
CREATE INDEX "verification_identifier_idx" ON "verification" USING btree ("identifier");