{$t.admin.totalGames}
{data.stats?.totalGames || 0}
{$t.admin.activeSessions}
{data.stats?.activeSessions || 0}
{$t.admin.totalPlayers}
{data.stats?.totalPlayers || 0}
| {$t.admin.code} | {$t.admin.game} | {$t.admin.status} | {$t.admin.players} | Progression | {$t.admin.expires} |
|---|---|---|---|---|---|
| {session.code} | {session.gameName} | {session.startedAt && !session.completedAt ? $t.admin.current : $t.admin.incoming} | {session.playerCount || 0} |
{#if session.progression}
Step {session.progression.currentStep} of {session.progression.totalSteps}
{Math.round((session.progression.completedSteps / session.progression.totalSteps) * 100)}%
|
{new Date(session.expiresAt).toLocaleString()} |
{$t.admin.noResolutionData}