feat: implement infinite mode with character selection and scoring; refactor daily character storage logic

This commit is contained in:
2026-03-02 11:23:52 +01:00
parent cf25a96719
commit b245ee984a
5 changed files with 453 additions and 11 deletions

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@@ -37,12 +37,15 @@
</a>
</div>
<div class="rounded-2xl border border-white/10 bg-white/5 p-6 shadow-[0_24px_60px_rgba(0,0,0,0.45)] backdrop-blur">
<h2 class="text-sm font-semibold uppercase tracking-[0.2em] text-amber-100">Partie libre</h2>
<p class="mt-3 text-lg font-semibold text-white">Entraine-toi avec des pirates legendaires</p>
<p class="mt-2 text-sm text-slate-200">Choisis une epoque, regle la difficulte et vogue a ton rythme.</p>
<button class="mt-5 w-full rounded-full border border-amber-200/40 bg-transparent px-5 py-3 text-sm font-semibold text-amber-100 transition hover:border-amber-200 hover:text-amber-50">
En construction
</button>
<h2 class="text-sm font-semibold uppercase tracking-[0.2em] text-amber-100">Mode Infini</h2>
<p class="mt-3 text-lg font-semibold text-white">Des defis sans fin</p>
<p class="mt-2 text-sm text-slate-200">Enchaine les personnages et croise ton score. Pas de limite, que du plaisir.</p>
<a
href="/infinite"
class="mt-5 inline-flex w-full items-center justify-center rounded-full border border-amber-200/40 bg-transparent px-5 py-3 text-sm font-semibold text-amber-100 transition hover:border-amber-200 hover:text-amber-50"
>
Jouer
</a>
</div>
</div>
<div class="w-full rounded-3xl border border-white/10 bg-white/5 p-6 shadow-[0_24px_60px_rgba(0,0,0,0.45)] backdrop-blur sm:p-8">

View File

@@ -21,11 +21,11 @@
// Load from localStorage on mount
onMount(() => {
const storedDailyCharacterId = localStorage.getItem('currentDailyCharacterId');
const currentDailyCharacterId = dailyCharacter?.id;
const storedDailyCharacterId = localStorage.getItem('dailyCurrentCharacterId');
const dailyCurrentCharacterId = dailyCharacter?.id;
// If the daily character has changed, clear the history
if (storedDailyCharacterId && storedDailyCharacterId !== currentDailyCharacterId) {
if (storedDailyCharacterId && storedDailyCharacterId !== dailyCurrentCharacterId) {
localStorage.removeItem('dailyCharacterHistory');
selectedCharacters = [];
} else {
@@ -47,8 +47,8 @@
}
// Store the current daily character ID
if (currentDailyCharacterId) {
localStorage.setItem('currentDailyCharacterId', currentDailyCharacterId);
if (dailyCurrentCharacterId) {
localStorage.setItem('dailyCurrentCharacterId', dailyCurrentCharacterId);
}
isLoaded = true;

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@@ -0,0 +1,28 @@
import { db } from '$lib/server/db';
import { config } from '$lib/server/db/schema';
import { getAllCharacters } from '$lib/server/daily-character';
import { like } from 'drizzle-orm';
export async function load() {
const characters = await getAllCharacters();
// Load column visibility config
const columnConfig = await db
.select()
.from(config)
.where(like(config.key, 'characterHistory.column.%.visible'));
// Convert to object for easier access
const columnVisibility: Record<string, boolean> = {};
columnConfig.forEach(row => {
const match = row.key.match(/characterHistory\.column\.(.+)\.visible/);
if (match) {
columnVisibility[match[1]] = row.value === 'true';
}
});
return {
characters,
columnVisibility
};
}

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@@ -0,0 +1,400 @@
<script lang="ts">
import { onMount } from 'svelte';
import { formatBounty } from '$lib';
import CharacterSearchInput from '$lib/components/CharacterSearchInput.svelte';
import GuessHistoryTable from '$lib/components/GuessHistoryTable.svelte';
export let data;
let selectedCharacters: any[] = [];
let currentCharacter: any = null;
let isLoaded = false;
let score = 0;
let columnVisibility: Record<string, boolean> = {};
let wasOriginAvailable = false;
let wasFruitAvailable = false;
let wasAffiliationAvailable = false;
let showOriginUnlock = false;
let showFruitUnlock = false;
let showAffiliationUnlock = false;
// Load from localStorage on mount
onMount(() => {
const storedScore = localStorage.getItem('infiniteScore');
if (storedScore) {
score = parseInt(storedScore, 10);
}
// Load column visibility from localStorage, fallback to server defaults
const storedColumnVisibility = localStorage.getItem('infiniteColumnVisibility');
if (storedColumnVisibility) {
try {
columnVisibility = JSON.parse(storedColumnVisibility);
} catch (e) {
columnVisibility = data.columnVisibility || {};
}
} else {
columnVisibility = data.columnVisibility || {};
}
// Load current character ID and history IDs from localStorage
const storedCharacterId = localStorage.getItem('infiniteCurrentCharacterId');
const storedHistoryIds = localStorage.getItem('infiniteSelectedCharacterIds');
if (storedCharacterId && storedHistoryIds && characters.length > 0) {
try {
const charId = JSON.parse(storedCharacterId);
const historyIds = JSON.parse(storedHistoryIds);
// Find the character object by ID
currentCharacter = characters.find((c: any) => c.id === charId);
// Find all character objects by their IDs
selectedCharacters = historyIds
.map((id: string) => characters.find((c: any) => c.id === id))
.filter((c: any) => c !== undefined);
// If character not found, generate a new one
if (!currentCharacter) {
generateNewCharacter();
}
} catch (e) {
// If parsing fails, generate a new character
generateNewCharacter();
}
} else {
generateNewCharacter();
}
isLoaded = true;
});
// Save score to localStorage whenever it changes
$: if (isLoaded) {
localStorage.setItem('infiniteScore', score.toString());
}
// Save column visibility to localStorage whenever it changes
$: if (isLoaded) {
localStorage.setItem('infiniteColumnVisibility', JSON.stringify(columnVisibility));
}
// Save current character ID to localStorage whenever it changes
$: if (isLoaded && currentCharacter) {
localStorage.setItem('infiniteCurrentCharacterId', JSON.stringify(currentCharacter.id));
}
// Save selected character IDs to localStorage whenever it changes
$: if (isLoaded) {
const selectedIds = selectedCharacters.map((c: any) => c.id);
localStorage.setItem('infiniteSelectedCharacterIds', JSON.stringify(selectedIds));
}
$: characters = data.characters || [];
$: hasWon = currentCharacter && selectedCharacters.some(char => char.id === currentCharacter.id);
// Hint availability tracking for unlock animations
$: isOriginAvailable = selectedCharacters.length >= 5;
$: isFruitAvailable = selectedCharacters.length >= 10;
$: isAffiliationAvailable = selectedCharacters.length >= 15;
// Track hint unlocks
$: if (isLoaded) {
if (isOriginAvailable && !wasOriginAvailable) {
showOriginUnlock = true;
setTimeout(() => (showOriginUnlock = false), 600);
}
wasOriginAvailable = isOriginAvailable;
if (isFruitAvailable && !wasFruitAvailable) {
showFruitUnlock = true;
setTimeout(() => (showFruitUnlock = false), 600);
}
wasFruitAvailable = isFruitAvailable;
if (isAffiliationAvailable && !wasAffiliationAvailable) {
showAffiliationUnlock = true;
setTimeout(() => (showAffiliationUnlock = false), 600);
}
wasAffiliationAvailable = isAffiliationAvailable;
}
function generateNewCharacter() {
if (characters.length === 0) return;
currentCharacter = characters[Math.floor(Math.random() * characters.length)];
selectedCharacters = [];
}
function handleCharacterSelect(event: CustomEvent) {
const character = event.detail;
selectCharacter(character);
}
function selectCharacter(character: any) {
selectedCharacters = [character, ...selectedCharacters];
// Check if player won
if (character.id === currentCharacter.id) {
// Increment score (saved to localStorage via reactive statement)
score++;
// Don't auto-generate next character - wait for user to click "Recommencer"
}
}
function nextCharacter() {
generateNewCharacter();
}
function resetScore() {
score = 0;
selectedCharacters = [];
generateNewCharacter();
// Clear localStorage for current character and history
localStorage.removeItem('infiniteCurrentCharacterId');
localStorage.removeItem('infiniteSelectedCharacterIds');
}
function toggleColumnVisibility(column: string) {
columnVisibility[column] = !columnVisibility[column];
columnVisibility = columnVisibility; // Trigger reactivity
}
</script>
<svelte:head>
<title>OnePieceDle - Mode Infini</title>
<style>
@keyframes shadow-pulse {
0% {
text-shadow: 0 0 20px rgba(0, 0, 0, 0.5), 0 0 40px rgba(50, 50, 50, 0.8);
opacity: 1;
}
50% {
text-shadow: 0 0 60px rgba(0, 0, 0, 0.9), 0 0 100px rgba(30, 30, 30, 1),
inset 0 0 50px rgba(0, 0, 0, 0.7);
opacity: 0.9;
}
100% {
text-shadow: 0 0 20px rgba(0, 0, 0, 0.5), 0 0 40px rgba(50, 50, 50, 0.8);
opacity: 1;
}
}
.gecko-moria-effect {
animation: shadow-pulse 1.5s ease-in-out infinite;
}
</style>
</svelte:head>
<main
class="relative min-h-screen overflow-hidden bg-slate-950 text-slate-100"
>
<div class="absolute inset-0 bg-gradient-to-br from-slate-950/85 via-slate-900/60 to-slate-950/80"></div>
<div
class="absolute inset-0 mix-blend-screen opacity-20 bg-[radial-gradient(circle_at_top,rgba(255,215,84,0.35),transparent_55%)]"
></div>
<div class="relative mx-auto flex min-h-screen w-full max-w-6xl flex-col px-6 py-8 sm:py-10">
<header class="flex flex-col items-start gap-6 w-full">
<div class="flex w-full items-center justify-between gap-4">
<div>
<h1 class="text-3xl font-black uppercase tracking-[0.25em] text-amber-50 sm:text-5xl">
Mode Infini
</h1>
<p class="mt-2 text-2xl font-bold text-amber-300">Score: {score}</p>
</div>
{#if score > 0}
<button
class="rounded-full border border-amber-200/40 bg-transparent px-5 py-3 text-sm font-semibold text-amber-100 transition hover:border-amber-200 hover:text-amber-50"
onclick={resetScore}
>
Réinitialiser
</button>
{/if}
</div>
<p class="max-w-2xl text-base text-slate-200 sm:text-lg">
Devine des personnages à l'infini ! Chaque indice se débloque après un certain nombre de
tentatives. Bonne chance !
</p>
</header>
<section class="mt-10 grid gap-6">
{#if currentCharacter}
{#if hasWon}
<div
class="rounded-3xl border border-emerald-500/50 bg-emerald-500/10 p-4 shadow-[0_24px_60px_rgba(16,185,129,0.3)] backdrop-blur"
>
<div class="text-center">
<div class="text-3xl mb-2">🎉</div>
<h2 class="text-xl font-bold text-emerald-400 mb-1">Bien joué !</h2>
<p class="text-sm text-emerald-300">
Vous avez trouvé le personnage en {selectedCharacters.length}
{selectedCharacters.length > 1 ? 'tentatives' : 'tentative'} !
</p>
<div class="mt-3">
{#if currentCharacter.pictureUrl}
<a
href={'https://onepiece.fandom.com/fr/wiki/' + currentCharacter.url}
target="_blank"
rel="noopener noreferrer"
class="inline-block"
>
<img
src={currentCharacter.pictureUrl}
alt={currentCharacter.name}
class="w-20 h-20 mx-auto rounded-full border-2 border-emerald-400 shadow-lg object-cover hover:border-emerald-300 transition-colors cursor-pointer"
/>
</a>
{/if}
<p class="mt-2 text-lg font-bold text-white">{currentCharacter.name}</p>
</div>
<button
type="button"
onclick={nextCharacter}
class="mt-4 rounded-full bg-emerald-500 px-6 py-2 text-sm font-semibold text-white transition hover:bg-emerald-600"
>
Recommencer
</button>
</div>
</div>
{:else}
<div
class="rounded-3xl border border-white/10 bg-white/5 p-6 shadow-[0_24px_60px_rgba(0,0,0,0.45)] backdrop-blur"
>
<div class="grid gap-3 sm:grid-cols-3">
<button
type="button"
class="rounded-2xl border border-white/10 px-3 py-3 flex flex-col items-center justify-center cursor-pointer hover:bg-slate-900/80 transition-colors {isOriginAvailable
? 'bg-slate-950/60'
: 'bg-slate-950/30 opacity-50 cursor-not-allowed hover:bg-slate-950/30'} {showOriginUnlock
? 'hint-unlocking'
: ''}"
disabled={!isOriginAvailable}
onclick={() => (showOriginUnlock = !showOriginUnlock)}
>
<p class="text-sm font-medium text-amber-100">Origine</p>
{#if showOriginUnlock}
<p class="mt-2 text-xs text-white font-semibold">
{currentCharacter.origin || 'Inconnue'}
</p>
{:else if Math.max(0, 5 - selectedCharacters.length) > 0}
<p class="mt-2 text-xs text-slate-400">
{Math.max(0, 5 - selectedCharacters.length)} essais avant déblocage
</p>
{:else}
<p class="mt-2 text-xs text-slate-400">Indice disponible !</p>
{/if}
</button>
<button
type="button"
class="rounded-2xl border border-white/10 px-3 py-3 flex flex-col items-center justify-center cursor-pointer hover:bg-slate-900/80 transition-colors {isFruitAvailable
? 'bg-slate-950/60'
: 'bg-slate-950/30 opacity-50 cursor-not-allowed hover:bg-slate-950/30'} {showFruitUnlock
? 'hint-unlocking'
: ''}"
disabled={!isFruitAvailable}
onclick={() => (showFruitUnlock = !showFruitUnlock)}
>
<p class="text-sm font-medium text-amber-100">Fruit du démon</p>
{#if showFruitUnlock}
<p class="mt-2 text-xs text-white font-semibold">
{currentCharacter.devilFruitName || 'Aucun'}
</p>
{:else if Math.max(0, 10 - selectedCharacters.length) > 0}
<p class="mt-2 text-xs text-slate-400">
{Math.max(0, 10 - selectedCharacters.length)} essais avant déblocage
</p>
{:else}
<p class="mt-2 text-xs text-slate-400">Indice disponible !</p>
{/if}
</button>
<button
type="button"
class="rounded-2xl border border-white/10 px-3 py-3 flex flex-col items-center justify-center cursor-pointer hover:bg-slate-900/80 transition-colors {isAffiliationAvailable
? 'bg-slate-950/60'
: 'bg-slate-950/30 opacity-50 cursor-not-allowed hover:bg-slate-950/30'} {showAffiliationUnlock
? 'hint-unlocking'
: ''}"
disabled={!isAffiliationAvailable}
onclick={() => (showAffiliationUnlock = !showAffiliationUnlock)}
>
<p class="text-sm font-medium text-amber-100">Affiliation</p>
{#if showAffiliationUnlock}
{@const affiliations = typeof currentCharacter.affiliations === 'string'
? currentCharacter.affiliations.includes('[')
? JSON.parse(currentCharacter.affiliations)
: currentCharacter.affiliations
.split(',')
.map((a: string) => a.trim())
: currentCharacter.affiliations}
<p class="mt-2 text-xs text-white font-semibold">
{Array.isArray(affiliations) ? affiliations[0] : affiliations || 'Inconnue'}
</p>
{:else if Math.max(0, 15 - selectedCharacters.length) > 0}
<p class="mt-2 text-xs text-slate-400">
{Math.max(0, 15 - selectedCharacters.length)} essais avant déblocage
</p>
{:else}
<p class="mt-2 text-xs text-slate-400">Indice disponible !</p>
{/if}
</button>
</div>
</div>
<CharacterSearchInput
{characters}
{selectedCharacters}
on:select={handleCharacterSelect}
/>
{/if}
{:else}
<div class="rounded-3xl border border-white/10 bg-white/5 p-6 shadow-[0_24px_60px_rgba(0,0,0,0.45)] backdrop-blur">
<p class="text-center text-slate-300">Chargement du personnage...</p>
</div>
{/if}
</section>
{#if currentCharacter}
<!-- Column Visibility Toggle -->
<section class="mt-10">
<div class="rounded-3xl border border-white/10 bg-white/5 p-6 shadow-[0_24px_60px_rgba(0,0,0,0.45)] backdrop-blur">
<h3 class="mb-4 text-lg font-semibold text-amber-300">Colonnes visibles</h3>
<div class="grid grid-cols-2 gap-3 sm:grid-cols-3 md:grid-cols-4">
{#each Object.entries(columnVisibility) as [column, isVisible] (column)}
<button
type="button"
onclick={() => toggleColumnVisibility(column)}
class="rounded-lg border px-3 py-2 text-sm font-medium transition-colors {isVisible
? 'border-amber-300/50 bg-amber-300/10 text-amber-100 hover:bg-amber-300/20'
: 'border-white/20 bg-slate-900/40 text-slate-400 hover:bg-slate-900/60'}"
>
{column}
</button>
{/each}
</div>
</div>
</section>
<GuessHistoryTable
{selectedCharacters}
dailyCharacter={currentCharacter}
{columnVisibility}
/>
{/if}
</div>
</main>
<style>
@keyframes hint-unlock {
0% {
box-shadow: 0 0 0 rgba(251, 146, 60, 0);
}
50% {
box-shadow: 0 0 20px rgba(251, 146, 60, 0.8);
}
100% {
box-shadow: 0 0 0 rgba(251, 146, 60, 0);
}
}
:global(.hint-unlocking) {
animation: hint-unlock 0.6s ease-out;
}
</style>